Open a portal to an action anime, overpower the lead character and get past their plot armor, drain two vials of their blood, combine with official merchandise of that aforementioned character in a blender, initiate a 40 episode training arc as the concoction ferments, drink only after being beat to near death in a fight with your arch enemy and having your shirt totally cashed out, bring out boombox to play your themesong as you proceed to overpower the enemy.
And that’s how you acquire liquid anime stereotypes.
You’ve got to use the GameShark to get your level over the cap then make sure you’re on the Extra route which you can only get by rejecting the other routes and tripping the right flags. You’ll know you’ve done it right when the UI changes color and the title screen is different.
Have you ever thought “Hey! this game would be really nice in my fancy PS Vita!” — well, you’re in luck! VA-11 HALL-A is going PS Vita thanks to the folks at Wolfgame who will take care of the port shenanigans.
More details to come soon but what I can say right now is that we are going to take advantage of some of the Vita hardware for super cool (and optional) bartending gimmicks and features exclusive to this version.
I don’t really remember what the first VN I played was, it might have been Tsukihime but I’m sure I played some others before that.
My favorite was probably Fate/Stay Night, not because it’s the best I’ve read but just because I really like Emiya Shirou’s character development across all the routes and the culmination with Kotomine. It was such a long translation project too that there was a lot of excitement at the time whenever a patch got released and the drama over the UBW route leak made it just an interesting time.
If someone sends a more directed question rather than something general like “What are your favorite animes?” then I usually reply privately.
There’s a couple of posts in my FAQ about stuff like that but I’ll mention Final Fantasy VII as one of my favorite games period since it represented the transition from sprites into 3d models, a diverse unique cast of characters, the world was massive at the time, great soundtrack and fmvs that looked fabulous in that period.
It was also from an era of story telling from Square that focused on being charming rather than anime dramatic. A good example is Vincent, while Vincent is a brooding character in both modern and old iterations in the old iteration he turned into Jason from Friday the 13th. Like the Metal Gear games, it at the time knew when to take itself serious but then realized it was ridiculous and pull the player back and remind you of that.
I really like hugging dakis and carrying them around, in a pinch they are a useful defensive weapon that can smite your foes with the power of love.
I don’t listen to it actively but I do pop on WTNV before bed sometimes or while working on cosplay.